Releases

Make sure to keep an eye on this page as we will update it continuously.

Release Roadmap

  • Roadmap Overview 2024

    Transmission

    APEX now available in German

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    Realpolitik

    A new political process with parliaments and motions

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  • Roadmap Overview 2023

    Liquidity

    Leaderboards, loan contracts and an update to the rating are introduced

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  • Roadmap Overview 2022

    Atlas

    The maps get a major overhaul and government programs are introduced

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    Steam

    Prosperous Universe can now be played on Steam

    Convergence

    Ship enhancements make their debut and private contracts come into play

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    Prestige

    Faction Contracts provide resources and build reputation, while broker tick sizes keep things fair.

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  • Roadmap Overview 2021

    Early Access

    Prosperous Universe enters Early Access and resets the universe!

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  • Roadmap Overview 2020

    Presence

    Warehouses, shipping ads, and player-designed materials deployed

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    Populous

    Workforces are influenced by planetary infrastructure and players should invest in planetary projects to keep them happy

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    Ignition

    Ship design and building are introduced as well as a flight damage model

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  • Roadmap Overview 2019

    Locality

    Local markets, company ads, & betrayal options introduced

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    Free to play

    Free Model and PRO Licenses implemented, rating agencies assess trustworthiness

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    Prelude

    Production fees, building depreciation, & Administration Center integrated

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    Expanse

    Governors get elected and political turmoil ensues

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  • Roadmap Overview 2018

    Alpha 4

    Devise a plan around planetary environmental conditions: soil fertility, gas giants & hot planets

    Alpha 5

    Choose your faction: NEO Charter Exploration or Insitor Cooperative. Plus in-game notifications

    First Access

    Prosperous Universe made available to the public after 3 years in development

  • Roadmap Overview 2017

    Alpha 1

    Learn the user interface and build a base while keeping the workforces happy

    Alpha 2

    Produce and sell on the market and establish an interactive community market

    Alpha 3

    Colonize an entire system and fly between other colonies to transport goods and trade