Coming from very different backgrounds, the team behind Prosperous Universe shares a common passion for hard science fiction and serious business simulation games.
Martin Simons
Project Lead, Programming, Game Design
Martin actually holds a degree in logistics but decided early on that the shipping industry wasn't for him. There exists an undeniable passion for transport, though, leading him to create the browser-based airline management game AirlineSim in his teen years and running it to this day.
When not programming away on our server infrastructure or coming up with an AI for simulated populations, Martin takes care of all the business aspects of the project.
Michael Olp (molp)
Programming, Game Design
Michi's career started out in the finance sector and had him develop software for various banks. Then he decided this wasn't fun enough and took the plunge into self-employment, creating a mobile game.
During this endeavour he met Martin, who pitched him the idea of Prosperous Universe. Eventually Michi decided to quit the self-employment adventure and accepted a fulltime position at simulogics.
Fabian Fischer (Counterpoint)
Game Design
During his studies of computer science, Fabian decided to take a deep dive into game design and hasn't stopped ever since. Besides spending his professional life within the depths of game mechanisms and systems, he also regularly writes articles and runs a small board game company.
As game systems designer for Prosperous Universe, Fabian is primarily concerned with the rules of gameplay and how they affect the player experience.
Lena Hagen (lenana)
Community Manager
Lena completed her studies in the field of audiovisual media and worked as a customer support agent before joining simulogics as a game community manager. Now, her daily work revolves around keeping in touch with the community and helping out with game support. In her free time, she enjoys playing MMORPGs and drawing.