
9/25/2016 - devlog
Development Log Week 46
What does the cockpit of your spaceship in Star Citizen have to do with a browser-based business simulation game like Prosperous Universe? Find out in this week's unusually lengthy development log!
Follow this space for regular updates and weekly development logs from our team.

9/25/2016 - devlog
What does the cockpit of your spaceship in Star Citizen have to do with a browser-based business simulation game like Prosperous Universe? Find out in this week's unusually lengthy development log!

9/18/2016 - devlog
There aren't too many big news this week, besides maybe that the long lifespan of persistent online games can be both a blessing and curse.

9/11/2016 - devlog
This is going to be a short one...Michi took a week off of work, so all there is to talk about this time is Martin's progress.

9/4/2016 - devlog
We start to see the light at the end of the seemingly endless tunnel of UI redesign work: With the basic UI stuff mostly done and in place, everyone’s turning their attention towards more tangible parts of the game again.

8/28/2016 - devlog
There we are...week number 42. You would expect that we'd found the answer to the ultimate question of life, the universe and everything, but nothing of that sort happened. Instead, we continued right where we left off the week before and churned through more UI-related tasks.

8/21/2016 - devlog
Remember the big pile of UI-related tasks that we mentioned in last week's blog post? Well, it is still there :). I managed to port the whole chat system and some minor other things, but that is just a little fraction of what is left to do. Unfortunately Martin sp