
12/11/2016 - devlog
Development Log Week 57
It lives! In a game about production, transport and trade, things have actually been produced this week! Meanwhile, yet another part of our planet generation code fell into place.
Follow this space for regular updates and weekly development logs from our team.

12/11/2016 - devlog
It lives! In a game about production, transport and trade, things have actually been produced this week! Meanwhile, yet another part of our planet generation code fell into place.

12/4/2016 - devlog
The unofficial title of this issue could be "Generating star systems with science". Because that's essentially what Michi did this week and he'll tell you all about it below.

11/27/2016 - devlog
While Michi went on to tackle the minutiae of world, star and planet generation, Martin reactivated crucial systems to get the overall simulation back to work.

11/20/2016 - devlog
We are knee-deep in code again. Well, at least Michi is. And there's pictures!

11/13/2016 - devlog
What better way is there to get over Trump becoming the president of the world's most powerful nation than to lock ourselves into a dark room and work on a game for 5 days straight? Exactly...there isn't one! So that's what we did this week.

11/6/2016 - devlog
This is development log number 52. Which means we've been releasing these posts every single week for a whole year now.