
10/23/2016 - devlog
Development Log Week 50
Since Martin is on vacation, I continued my work on the client side. That way I can focus on the UI and probably won't have any problems with the new server code he wrote.
Follow this space for regular updates and weekly development logs from our team.

10/23/2016 - devlog
Since Martin is on vacation, I continued my work on the client side. That way I can focus on the UI and probably won't have any problems with the new server code he wrote.

10/16/2016 - devlog
Martin prepares for two weeks of well earned vacation and Michi is cleaning up last weeks refactorings.

10/9/2016 - devlog
A short but productive week has passed. And that’s about all I can think of that’s noteworthy enough for the introduction this week. Find the details below as every Sunday :)

10/2/2016 - devlog
Sometimes, a seemingly small change leads you down a rabbit hole of large changes all over the place.

9/25/2016 - devlog
What does the cockpit of your spaceship in Star Citizen have to do with a browser-based business simulation game like Prosperous Universe? Find out in this week's unusually lengthy development log!

9/18/2016 - devlog
There aren't too many big news this week, besides maybe that the long lifespan of persistent online games can be both a blessing and curse.