
11/27/2016 - devlog
Development Log Week 55
While Michi went on to tackle the minutiae of world, star and planet generation, Martin reactivated crucial systems to get the overall simulation back to work.
Follow this space for regular updates and weekly development logs from our team.

11/27/2016 - devlog
While Michi went on to tackle the minutiae of world, star and planet generation, Martin reactivated crucial systems to get the overall simulation back to work.

11/20/2016 - devlog
We are knee-deep in code again. Well, at least Michi is. And there's pictures!

11/13/2016 - devlog
What better way is there to get over Trump becoming the president of the world's most powerful nation than to lock ourselves into a dark room and work on a game for 5 days straight? Exactly...there isn't one! So that's what we did this week.

11/6/2016 - devlog
This is development log number 52. Which means we've been releasing these posts every single week for a whole year now.

10/27/2016 - devlog
Check out what the dev team has been working on this week

10/23/2016 - devlog
Since Martin is on vacation, I continued my work on the client side. That way I can focus on the UI and probably won't have any problems with the new server code he wrote.