
9/11/2016 - devlog
Development Log Week 44
This is going to be a short one...Michi took a week off of work, so all there is to talk about this time is Martin's progress.
Follow this space for regular updates and weekly development logs from our team.

9/11/2016 - devlog
This is going to be a short one...Michi took a week off of work, so all there is to talk about this time is Martin's progress.

9/4/2016 - devlog
We start to see the light at the end of the seemingly endless tunnel of UI redesign work: With the basic UI stuff mostly done and in place, everyone’s turning their attention towards more tangible parts of the game again.

8/28/2016 - devlog
There we are...week number 42. You would expect that we'd found the answer to the ultimate question of life, the universe and everything, but nothing of that sort happened. Instead, we continued right where we left off the week before and churned through more UI-related tasks.

8/21/2016 - devlog
Remember the big pile of UI-related tasks that we mentioned in last week's blog post? Well, it is still there :). I managed to port the whole chat system and some minor other things, but that is just a little fraction of what is left to do. Unfortunately Martin sp

8/14/2016 - devlog
After a fun week of UI brainstorming we now have to tackle the resulting pile of work. This isn't too interesting for either you or us but once finished we might actually be able to show preliminary screenshots of the game for the first time.

8/7/2016 - devlog
This week has been a bit different from our previous ones so our dev-log will be slightly different as well.