5/29/2016 - devlog
Martin
Both Michi and I attended the GermanDevDays this week, a game developers conference in Frankfurt, so there isn't much dev work to report on once again. At least I was able to use some time on the train for the integration of 3D views into my new UI prototype, which is still not finished and is taking a lot longer than planned. Besides that, I did a bit of conceptual work on ground structures. Many parts of the construction of ground structures are already in the game, but the details still need to be fleshed out while Mac needs some input for the visual design of the different modules.
Michi
I wasn't able to get a lot of work done this week, because we attended the conference Martin mentioned and there was a public holiday as well. So I hope I can finish the arbitrary orbits for ships next week.