Blog

Follow this space for regular updates and weekly development logs from our team.

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Development Log Week 99

What a week! For the first time in almost two years of development, other people than ourselves started playing Prosperous Universe! We were prepared so see everything blow up in a spectacular ball of fire, but to our surprise, we saw relatively few technical issues. That said, this is our very first round of testing and many conceptional and UX issues immediately came to light that we will have to take care off over the coming weeks and months. But that's what closed alpha tests are for and now that the game slowly starts to come alive, we are more motivated than ever! If you want to be part of any of the future alpha test rounds, make sure to let us know on the forums!

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Development Log Week 98

There's excitement in the air: After almost two years of development, the first closed alpha tests are about to commence. Consequently, a lot of our time this week was spent on preparing said tests and we can't wait to finally open the gates to Prosperous Universe!

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Development Log Week 97

With the closed alpha tests coming closer every day, our work revolves more and more around getting the game ready for its first contact with actual players and ramping up our marketing and communication efforts. Oh, and we also have our first development video ready for your enjoyment!

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Development Log Week 96

This week Martin enjoyed the second half of his vacation and managed to stay away from work rather well. In the meantime I resumed my work on the material editor.

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Development Log Week 95

This was a very quiet week. Literally. Both Michi and myself were on vacation this week so there isn't too much progress to report on. But I couldn't help but experiment with something that has been bothering me for a while now: Tile contexts!

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Development Log Week 94

Michi is on vacation throughout week 94 and 95, so it's Martin speaking! This week, I finally completed the chat feature's improved integration into the tiling UI. It took quite a bit longer than originally planned, but I think it turned out quite nicely. Because of this, I'll just plaster this week's devlog with animated GIFs of what I've been working on :-)

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