• Development Log Week 95

    This was a very quiet week. Literally. Both Michi and myself were on vacation this week so there isn’t too much progress to report on. But I couldn’t help but experiment with something that has been bothering me for a while now: Tile contexts!

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  • Development Log Week 94

    Michi is on vacation throughout week 94 and 95, so it’s Martin speaking! This week, I finally completed the chat feature’s improved integration into the tiling UI. It took quite a bit longer than originally planned, but I think it turned out quite nicely. Because of this, I’ll just plaster this week’s devlog with animated GIFs of what I’ve been working on :-)

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  • Development Log Week 93

    Before leaving for two well-earned weeks of vacation, Michi continued getting our data pipeline into shape. Meanwhile, Martin worked away on the revamp of the chat feature.

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  • Development Log Week 92

    Work on the game continues more or less as usual and we’re making steady progress on the way to first limited Alpha tests. But a lot of tasks remain to be finished until then, both in terms of development and on the business-side of things.

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  • Development Log Week 91

    These week, Michi gives you a comprehensive tour of our largest custom development tool: The World & Material Editor. Meanwhile, Martin reports about the true problems in implementing transponder codes for the ships in PU.

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