• Development Log Week 83

    This is going to be a short one: As discussed last time, I’m working on an editor for our material tree right now. Just like the problem it is intended to solve, the tool itself is rather complex and consequently will take a while to finish.

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  • Development Log Week 82

    While I spent a big part of the week traveling and in meetings concerning an unrelated project, I still got around to deal with tools and tooling for Prosperous Universe.

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  • Development Log Week 81

    We did it! It only took us 81 weeks but we have finally managed to complete our internal Alpha milestone. With the final bits of the Foreign Exchange feature falling into place this week, the game is now feature-complete in the sense that every core gameplay feature that we want to be in the first release version is now functional.

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  • Development Log Week 80

    With Thursday being a public holiday in Germany, I have been away on a micro-vacation, traveling all the way from the South of the country into the North and back again. Nevertheless, a few small things went on around Prosperous Universe despite the short week!

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  • Development Log Week 79

    There is this weird effect that work progresses considerably faster when a deadline is looming on the horizon. As was the case this week with our demo at the Games/Bavaria Vernissage.

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