• Spring break – Development Log #170

    It’s Martin speaking. Spring hit Germany this week-end! Out of the blue (or rather, the grey), we have clear skies, sunny weather and crowds of people flooding parks and promenades. Those crowds include Mjeno, which is why I have the honor of writing the intro to this week’s devlog!

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  • Refilling the tanks – Development Log #169

    While Martin has been researching and implementing measures for player retention, Julian has been getting ready to draw some new attention to the game when its first reset goes down.

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  • Reporting in – Development Log #168

    With the crew reunited, everybody is chipping away at their own list of things to do before the first game world reset since First Access started.

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  • Sneak a Peek – Development Log #167

    An improved company set-up process and restrictions to company liquidations have been among the most requested updates to the game. Guess what we’ve been working on this week!

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  • Jump Start – Development Log #166

    This week, Michi has added some great improvements to the company set-up process and Julian has worked out the new community guidelines. Martin meanwhile has temporarily turned his attention entirely to AirlineSim.

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