• Substantial Ships & Pesky Pioneers - Development Log #262

    Shipbuilding has officially entered the testing phase, and it looks like your pioneers have finally decided to calm down.

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  • Early Access FAQ

    Prosperous Universe has been in development for 4 years, and while the support from the community with supporter packages has been highly appreciated and has helped us tremendously, it unfortunately is not a viable long-term sustainable model. The funding for the game runs out next year; hence, a switch to the previously announced monthly subscription model has become a necessity. Rest assured that PrUn will remain free-to-play, as promised, for anyone who does not want to upgrade to PRO! Since Ignition also marks the release of one of the most requested features to date in ship building, we felt that now would be as good a time as any to take the big step into Early Access. Thank you again for all of your support during the First Access phase!

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  • Ship Building 101 - Development Log #261

    Michi outlines how to take your blueprints to the shipyard and assemble your brand new spaceship. Fabian talks about a future company headquarters feature.

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  • Prepare for Impact - Development Log #260

    In this week’s devlog: learn how your new ships will take damage along their flight trajectory, and try to decipher Martin’s development rantings.

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  • Learn Economic Theory by Playing Prosperous Universe

    Economics is not like other fields of science. Chemists and biologists have the luxury of being able to perform experiments in a laboratory and seeing if their theories are substantiated or not. Economists cannot perform experiments without potentially creating disastrous consequences leading to unemployment, market crashes, or recessions. So, how can we observe and test economic theories without the fear of a financial catastrophe? Why not simulate an open economy with real supply and demand, multiple currencies, and incentivize participants to produce and profit?

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