
2.2.2020 - devlog
Presence is Coming! – Development Log #220
In today's development log, we're addressing a few issues the past release brought with it – but more importantly, you're getting a good look at the next, much bigger one!
Follow this space for regular updates and weekly development logs from our team.

2.2.2020 - devlog
In today's development log, we're addressing a few issues the past release brought with it – but more importantly, you're getting a good look at the next, much bigger one!

26.1.2020 - devlog
We're in between releases. The post-PC Gamer rush has ebbed away a bit and we're slowly setting our sights on the next named release. But before that happens, Michi is shaping the upcoming maintenance patch into a big bundle of QoL improvements and bugfixes while Fabian continues to wrap his head around the complexities of the game, especially the different starting profiles and the general "new player" experience.

19.1.2020 - devlog
This week, the team has worked on various tasks such as managing job applications, making a mental image of the game's systems, and preparing an upcoming maintenance patch.

12.1.2020 - devlog
This week was a very productive one, starting with a 3-day bootcamp at simulogics HQ and ending with some possible solutions to the current overflowing hub worlds.

5.1.2020 - devlog
What a way to start the year! Fabian, our new game systems designer, joined the team, and a favorable review on PC Gamer expanded the community by a good 300%.

29.12.2019 - devlog
Another year has passed. With the team on holidays and the development efforts of the past week focusing primarily on the build-up of personal fat reserves, I'm taking the opportunity to take a brief look at 2019 and 2020. A "State of the Universe", so-to-speak.