
9.2.2020 - devlog
This is WAR – Development Log #221
Work on the Presence update has officially kicked into gear. Have a first look at the upcoming upgradable warehouses in today's devlog!
Follow this space for regular updates and weekly development logs from our team.
9.2.2020 - devlog
Work on the Presence update has officially kicked into gear. Have a first look at the upcoming upgradable warehouses in today's devlog!
2.2.2020 - devlog
In today's development log, we're addressing a few issues the past release brought with it – but more importantly, you're getting a good look at the next, much bigger one!
26.1.2020 - devlog
We're in between releases. The post-PC Gamer rush has ebbed away a bit and we're slowly setting our sights on the next named release. But before that happens, Michi is shaping the upcoming maintenance patch into a big bundle of QoL improvements and bugfixes while Fabian continues to wrap his head around the complexities of the game, especially the different starting profiles and the general "new player" experience.
19.1.2020 - devlog
This week, the team has worked on various tasks such as managing job applications, making a mental image of the game's systems, and preparing an upcoming maintenance patch.
12.1.2020 - devlog
This week was a very productive one, starting with a 3-day bootcamp at simulogics HQ and ending with some possible solutions to the current overflowing hub worlds.
5.1.2020 - devlog
What a way to start the year! Fabian, our new game systems designer, joined the team, and a favorable review on PC Gamer expanded the community by a good 300%.