
6/25/2017 - devlog
Development Log Week 84
Just as planned, work on the material tree editor continued this week.
Follow this space for regular updates and weekly development logs from our team.

6/25/2017 - devlog
Just as planned, work on the material tree editor continued this week.

6/18/2017 - devlog
This is going to be a short one: As discussed last time, I'm working on an editor for our material tree right now. Just like the problem it is intended to solve, the tool itself is rather complex and consequently will take a while to finish.

6/11/2017 - devlog
While I spent a big part of the week traveling and in meetings concerning an unrelated project, I still got around to deal with tools and tooling for Prosperous Universe.

6/4/2017 - devlog
We did it! It only took us 81 weeks but we have finally managed to complete our internal Alpha milestone. With the final bits of the Foreign Exchange feature falling into place this week, the game is now feature-complete in the sense that every core gameplay feature that we want to be in the first release version is now functional.

5/28/2017 - devlog
With Thursday being a public holiday in Germany, I have been away on a micro-vacation, traveling all the way from the South of the country into the North and back again. Nevertheless, a few small things went on around Prosperous Universe despite the short week!

5/21/2017 - devlog
There is this weird effect that work progresses considerably faster when a deadline is looming on the horizon. As was the case this week with our demo at the Games/Bavaria Vernissage.