
12/24/2017 - devlog
Development Log Week 110
Christmas is around the corner. But before we took some time off to celebrate with friends and family, there were final tasks to complete, including the launch of alpha test round #4.
Follow this space for regular updates and weekly development logs from our team.

12/24/2017 - devlog
Christmas is around the corner. But before we took some time off to celebrate with friends and family, there were final tasks to complete, including the launch of alpha test round #4.

12/17/2017 - devlog
First of all, in case you missed it: We are looking to expand out team with a PR & Community manager. So if that sounds like something you might be interested in or you know of someone who could be, check out the ad! With that out of the way, back to the development log!

12/10/2017 - devlog
If we had to name one defining thing that makes Prosperous Universe what it is, the thing that determines game feel, pacing and a player's progression in the game world, we'd have to say this was the Material Tree. And with most core features of the Early Access release candidate being in the game, the material tree is our primary focus at the moment.

12/3/2017 - devlog
Just like that it's December and the new year is approaching quickly. While Michi continues adding depth to the base building feature, Martin is hard at work to make sure our new payment systems are ready before January.

11/26/2017 - devlog
Our third alpha test has started and is focusing on space flight and trading between two colonies. Meanwhile Martin has started implementing the new payment system, a critical subsystem for the early access milestone.

11/19/2017 - devlog
While Michi is knee-deep in preparations for the next round of closed alpha tests, Martin got started on the rather boring topic of real-world payment systems needed for a commercial launch of the game.