Blog

Follow this space for regular updates and weekly development logs from our team.

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Development Log Week 105

While Michi is knee-deep in preparations for the next round of closed alpha tests, Martin got started on the rather boring topic of real-world payment systems needed for a commercial launch of the game.

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Development Log Week 104

We continue to follow our testing schedule and just like that, our second closed alpha test has already officially passed. Meanwhile, we are at work implementing feedback and preparing for the next round of testing while also ramping up for the actual release of the game.

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Development Log Week 103

The whole team has been on vacation for the better part of the week, so from a development perspective it was a slow week. Nonetheless the second alpha test is in full swing and runs smoothly.

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Development Log Week 102

This week, among many other things, Martin added starting profiles and Michi reduced the amount of materials that can be bought from NPCs. The reason: We want to make the second round of our closed alpha test way slower than the previous one, forcing players to trade! As always, find all the details below!

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Development Log Week 101

Reflecting on the outcome of the first alpha test we decided to squeeze in some changes in our (already pretty full) schedule before going on as planned. The changes mostly concern how fast and big bases can be built.

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Development Log Week 100

100! It's hard to believe, but Michi and I have been working on this project for about 100 weeks now and we've written a development log in each one of them. I'm not sure which one of the two is the bigger achievement, but we're proud either way. The timing couldn't be any better for such a milestone either: We just wrapped up our very first alpha test and we are very happy with the results. Now we are hard at work to get everything ready for the next round of tests!

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