
5/21/2017 - devlog
Development Log Week 79
There is this weird effect that work progresses considerably faster when a deadline is looming on the horizon. As was the case this week with our demo at the Games/Bavaria Vernissage.
Follow this space for regular updates and weekly development logs from our team.

5/21/2017 - devlog
There is this weird effect that work progresses considerably faster when a deadline is looming on the horizon. As was the case this week with our demo at the Games/Bavaria Vernissage.

5/14/2017 - devlog
There are weeks when all the things happen simultaneously and we make good progress and there are weeks when not much happens. This week is one of the not-so-much-progress ones, but Martin still managed to work on the foreign exchange transactions.

5/7/2017 - devlog
Yes, there are development news this week, but they all somewhat pale into insignificance beside the events happening in one of our team member's private life!

4/30/2017 - devlog
Once again, Michi spent a week at simulogics HQ so we were able to work in the same place. As you might have guessed, we were mostly busy with getting our new website out of the door, but we also addressed some other issues, including the current elephant in the room: How to design the material tree?

4/27/2017 - news
We are beyond excited to let you know that we have launched a brand-new website today. Besides looking far better than the previous one, it offers a lot more information about the game and, most importantly, comes with a discussion board. So we can finally say: Welcome to the community!

4/23/2017 - devlog
A picture says more than a thousand words, so without much ado, enjoy our development log number 75, including a first (animated) peek at the ship editor and a brief insight into currency pairs.