
4/23/2017 - devlog
Development Log Week 75
A picture says more than a thousand words, so without much ado, enjoy our development log number 75, including a first (animated) peek at the ship editor and a brief insight into currency pairs.
Follow this space for regular updates and weekly development logs from our team.

4/23/2017 - devlog
A picture says more than a thousand words, so without much ado, enjoy our development log number 75, including a first (animated) peek at the ship editor and a brief insight into currency pairs.

4/16/2017 - devlog
A short work week and external deadlines make for a pretty boring development log. But those are the realities of indie game development…the money to pay the bills has to come from somewhere and even the most ambitious game developer needs a break every now and then. So Happy Easter everyone and see you again next week…hopefully with more news from our side :)

4/9/2017 - devlog
We mostly wrapped up work on our account management systems and are back at gameplay systems again. While Michi is already knee-deep in work on a huge new feature - ship construction - Martin is just getting started on another one - Foreign Exchange.

4/2/2017 - devlog
Sometimes technical problems appear out of thin air and keep you awake at night. We still managed to get quite some work done: the community forum software is set up, the world editor got a facelift and we started a new feature!

3/26/2017 - devlog
We can't wait to get started on the things we laid out last week. But before we can do that, we need to close some other remaining issues and generally rid our to-do list of tedious maintenance tasks and necessary polish for generally-done-but not-quite-finished features. Don't let procrastination win!

3/19/2017 - devlog
For our 70th week of development, Michi and I met up at simulogics HQ again to spend a total of 5 days planning and scheming!