Blog

Follow this space for regular updates and weekly development logs from our team.

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Development Log Week 61

The theme of this week's development log could be "dynamic" because both Martin and Michi have been working on things that quite literally make the interface come alive. Our maps now support visualizations of live data on ship traffic and the commodity exchanges, featuring real-time price updates an...
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Development Log Week 60

It seems like the team has made a few New Year's resolutions. At least that would explain the frequent mentioning of automated tests in this issue of our development log...
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To a Prosperous 2017

After a week spent out of office we felt like a regular issue of our usual development log wouldn't make too much sense. Instead, we want to give you a brief outlook on what's ahead for Prosperous Universe in 2017.
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Development Log Week 59

We're spending a few days of quality time with friends and family over the holidays and we hope you're doing the same. That doesn't mean we didn't get some work done the week before, though. While Martin continued to complete the population aspects of the game, Michi worked on fancy visualizations f...
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Development Log Week 58

In this week's devlog we explain how the planet's populations work, why you will be able to mine liquid oxygen and a bit about the visualizations of the main map.
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Development Log Week 57

It lives! In a game about production, transport and trade, things have actually been produced this week! Meanwhile, yet another part of our planet generation code fell into place.
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