
5/6/2018 - devlog
Artwork exhibition – Development Log #129
With Michi gone for the week, Martin and Julian set out to exhibit the game and its latest artwork at Games/Bavaria Vernissage in Munich.
Follow this space for regular updates and weekly development logs from our team.

5/6/2018 - devlog
With Michi gone for the week, Martin and Julian set out to exhibit the game and its latest artwork at Games/Bavaria Vernissage in Munich.

4/29/2018 - devlog
Today, we have a special treat for you: a video devlog! We cut together a three-minute documentary about our trip to Berlin and the Indie Game Expo at Quo Vadis. Check it out:

4/22/2018 - devlog
After the flight model, the material tree is in for a material overhaul (haha), and so is the game's entire look. Besides preparing all this, the team has been getting ready to travel north.

4/15/2018 - devlog
This week, you can catch a first glance at what exactly the Corporations will be. In similarly exciting news, Michi has been fleshing out the flight system, and Julian is getting everything ready for our first exhibition of 2018!

4/8/2018 - devlog
With Easter getting in the way of work, it's been a short week for the team. Martin spent his time working for AirlineSim, so he'll be taking a timeout from devlogging just this week. Here's what Michi and Julian have been up to:

4/1/2018 - devlog
With Michi still locked in the engine room, Julian was able to confirm some exhibition events, and Martin finally started working on a whole new feature, arguably the single most important addition to the core gameplay: Corporations.