Blog

Follow this space for regular updates and weekly development logs from our team.

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Prelude – Development Log #201

After a great livestream on Monday, the team jumped right back in to prepare next week's update dubbed "Prelude", which introduces production fees and building degradation.

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Development Log #200

This issue of our development log doesn't require a title: The number is enough to convey what it will be about. Julian is still on vacation today, but Michi and I take a moment to look back on 200 weeks of development.

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The Gates Have Opened – Development Log #198

With a big release and an even bigger influx of new players, this week has been a massive milestone in Prosperous Universe's history. The team has been very busy beating the drum, making new FAQ, fixing bugs, and creating some exclusive behind the scenes content.

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Thoughts on Free-to-Play – Development Log #197

This week's issue of our development log will be slightly different from our usual ones. Obviously, everyone on the team has been super busy with the ramp-up to our free-to-play release on Friday. If you missed it, here's our release trailer once more:

But instead of talking about all the tasks involved in getting this release out the door, I thought it would be more interesting to write a few words about what free-to-play means to us and why we are doing it in the first place, especially because the term itself comes with a lot of baggage.

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Prosperous Universe is now free to play!

Dear licensees,

in December of 2018, Prosperous Universe launched into a closed alpha state we call First Access. Since then, we have been constantly at work to improve the game and add new features. We did so in cooperation with a small but wonderful community of dedicated players who kept on playing the game despite it being a huge work-in-progress and, most importantly, us throwing a hard paywall into their path right after sign-up: Unless you got a key for free somewhere, you had to pay to even get a glimpse of the game.

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