
9/22/2019 - devlog
Prelude – Development Log #201
After a great livestream on Monday, the team jumped right back in to prepare next week's update dubbed "Prelude", which introduces production fees and building degradation.
Follow this space for regular updates and weekly development logs from our team.

9/22/2019 - devlog
After a great livestream on Monday, the team jumped right back in to prepare next week's update dubbed "Prelude", which introduces production fees and building degradation.

9/15/2019 - devlog
This issue of our development log doesn't require a title: The number is enough to convey what it will be about. Julian is still on vacation today, but Michi and I take a moment to look back on 200 weeks of development.

9/8/2019 - devlog
Prosperous Universe has never been more active than these past two weeks! What's more, the game is starting to get some attention on Twitch.

9/1/2019 - devlog
With a big release and an even bigger influx of new players, this week has been a massive milestone in Prosperous Universe's history. The team has been very busy beating the drum, making new FAQ, fixing bugs, and creating some exclusive behind the scenes content.

8/25/2019 - devlog
This week's issue of our development log will be slightly different from our usual ones. Obviously, everyone on the team has been super busy with the ramp-up to our free-to-play release on Friday. If you missed it, here's our release trailer once more:
But instead of talking about all the tasks involved in getting this release out the door, I thought it would be more interesting to write a few words about what free-to-play means to us and why we are doing it in the first place, especially because the term itself comes with a lot of baggage.

8/23/2019 - news
Dear licensees,
in December of 2018, Prosperous Universe launched into a closed alpha state we call First Access. Since then, we have been constantly at work to improve the game and add new features. We did so in cooperation with a small but wonderful community of dedicated players who kept on playing the game despite it being a huge work-in-progress and, most importantly, us throwing a hard paywall into their path right after sign-up: Unless you got a key for free somewhere, you had to pay to even get a glimpse of the game.