Follow this space for regular game updates and releases planned.
Extension of the existing population simulation to allow growth based on satisfaction over time. This adds a more long-term component to base operations.
Running a base and operating production modules requires energy. Depending on the environment of your base and the kind of production process, energy requirements might differ widely. The availability of different energy sources becomes an additional criterion when choosing base locations.
The characteristics of a planet are not visible to anyone anymore. Players have to investigate planets first to see what resources they offer and what the atmosphere looks like.
Corporations can open and operate commodity exchanges of their own which allows them to control the materials to be traded, the fee structure, whether to offer escrow or not, what player rating is required to trade, and many more settings.
Shared planetary structures that affect all bases on a planet.
Introduces military conflict into the game, allowing corporations to conquer the infrastructure of planets. Players with bases on these planets will only be affected indirectly by changes in policy, but will never lose property.
While space on planet surfaces is already limited, this feature will grant more control over who can use land and under which conditions.
APEX License Trading
Allows players to sell their APEX license keys to or buy them from other players.