
1/8/2017 - devlog
Development Log Week 60
It seems like the team has made a few New Year's resolutions. At least that would explain the frequent mentioning of automated tests in this issue of our development log...
Follow this space for regular updates and weekly development logs from our team.

1/8/2017 - devlog
It seems like the team has made a few New Year's resolutions. At least that would explain the frequent mentioning of automated tests in this issue of our development log...

12/25/2016 - devlog
We're spending a few days of quality time with friends and family over the holidays and we hope you're doing the same. That doesn't mean we didn't get some work done the week before, though. While Martin continued to complete the population aspects of the game, Michi worked on fancy visualizations for the various data that we want to display on our universe map.

12/18/2016 - devlog
In this week's devlog we explain how the planet's populations work, why you will be able to mine liquid oxygen and a bit about the visualizations of the main map.

12/11/2016 - devlog
It lives! In a game about production, transport and trade, things have actually been produced this week! Meanwhile, yet another part of our planet generation code fell into place.

12/4/2016 - devlog
The unofficial title of this issue could be "Generating star systems with science". Because that's essentially what Michi did this week and he'll tell you all about it below.

11/27/2016 - devlog
While Michi went on to tackle the minutiae of world, star and planet generation, Martin reactivated crucial systems to get the overall simulation back to work.