Blog

Follow this space for regular updates and weekly development logs from our team.

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Development Log Week 96

This week Martin enjoyed the second half of his vacation and managed to stay away from work rather well. In the meantime I resumed my work on the material editor.
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Development Log Week 95

This was a very quiet week. Literally. Both Michi and myself were on vacation this week so there isn't too much progress to report on. But I couldn't help but experiment with something that has been bothering me for a while now: Tile contexts!
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Development Log Week 94

Michi is on vacation throughout week 94 and 95, so it's Martin speaking! This week, I finally completed the chat feature's improved integration into the tiling UI. It took quite a bit longer than originally planned, but I think it turned out quite nicely. Because of this, I'll just plaster this week...
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Development Log Week 93

Before leaving for two well-earned weeks of vacation, Michi continued getting our data pipeline into shape. Meanwhile, Martin worked away on the revamp of the chat feature.
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Development Log Week 92

Work on the game continues more or less as usual and we're making steady progress on the way to first limited Alpha tests. But a lot of tasks remain to be finished until then, both in terms of development and on the business-side of things.
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Development Log Week 91

These week, Michi gives you a comprehensive tour of our largest custom development tool: The World & Material Editor. Meanwhile, Martin reports about the true problems in implementing transponder codes for the ships in PU.
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