
11/16/2020 - devlog
Ship Building 101 - Development Log #261
Michi outlines how to take your blueprints to the shipyard and assemble your brand new spaceship. Fabian talks about a future company headquarters feature.
Follow this space for regular updates and weekly development logs from our team.

11/16/2020 - devlog
Michi outlines how to take your blueprints to the shipyard and assemble your brand new spaceship. Fabian talks about a future company headquarters feature.

11/9/2020 - devlog
In this week's devlog: learn how your new ships will take damage along their flight trajectory, and try to decipher Martin's development rantings.

11/3/2020 - news
Economics is not like other fields of science. Chemists and biologists have the luxury of being able to perform experiments in a laboratory and seeing if their theories are substantiated or not. Economists cannot perform experiments without potentially creating disastrous consequences leading to unemployment, market crashes, or recessions. So, how can we observe and test economic theories without the fear of a financial catastrophe? Why not simulate an open economy with real supply and demand, multiple currencies, and incentivize participants to produce and profit?

11/2/2020 - devlog
This week the team goes in depth with post-Populous tweaks, blueprints for spaceships, and thanking the community.

10/26/2020 - devlog
LIVE STREAM on Thursday at 16:00 UTC, details below! Meanwhile, the team plugs away on UI updates and ship building blueprints that bring us ever closer to Ignition.

10/19/2020 - devlog
Material trees, newsletters, and pirates! Oh my!