published on May 18, 2026 in devlog
In this week's devlog Michi announces a new maintenance release and presents two of its new features.

Michi (molp)
After the recent election turmoils, multi-accounting and exploits, I was looking forward to do some "regular" development. Our backlog has quite a few bugs and quality of life entries that we want to release in an upcoming maintenance release. I created a topic on the forums for it.
One of the quality of life improvements is the overhaul of production overview command PROD. Right now it just shows a simple list of all the bases and their production lines. Taking heavy inspiration from refined PrUn, this is what it will look like:

The basic structure stays: It is a list of all bases, but the individual production lines show more information. The efficiency column helps to find production lines that run suboptimally, for example due to missing workforce consumables or other production efficiency factors. The slot column color codes how many slots of a production line have an active order. Green indicates that the production line runs at full capacity, yellow that at least one slot is unused, and red if there is no active production order. The last column has links to show the individual production line or the order management.
The production lines of a base can be collapsed into a single row, especially handy for players with a lot of bases.
Another helpful tool is a new toggle in the SFC command that allows to enable and disable the 'unload on arrival' flag, even during flight! This will be a PRO feature, as the underlying 'unload on arrival' is PRO as well.

As always, we'd love to hear what you think: join us on Discord or the forums!
Happy trading!