published on December 15, 2025 in devlog
Michi continues working on a maintenance release, adding new storage buildings, fixing some bugs and showing a prototype.

Michi (molp)
This week, the work on a small maintenance update continued (also see the recent devlogs #509 and #510). We plan to release the update early next year, a proper release notes topic in the forums will follow.
Usually, the maintenance updates contain bugfixes and small improvements. One of these improvements is something many players have been asking for a while: additional storage buildings that focus on either volume or weight. Up until now we just had a single storage facility adding 5000t and 5000m³ of storage capacity. With the maintenance update we'll add four more:
STAAuxiliary Storage: will add 2500t / 2500m³STVVolume Storage: will add 2500t / 7500m³STWWeight Storage: will add 7500t / 2500m³STEExtensive Storage: will add 10000t / 10000m³
The new storage buildings will be especially interesting for players who want to optimize their area usage. STV, STW and STE will require Rhenium-based alloys as a construction material. The new buildings are live on the test server, by the way.

After the gateway release we received two change requests: The gateway construction progress should be visible in the GTW command and gateways shouldn't be shown as operational when they are still in construction. I fixed both issues. The progress will be visible as a percentage number.
When Martin was trying out the new Steam version, he opened the game in a rather small window and noticed that during the company creation process, the buttons for progressing to the next step (and going back to the previous one) can be hidden if the content of the step is too large. Although there are scrollbars, it might not immediately obvious to a new player how to progress. I changed the layout to a sticky footer layout that will always show the buttons.
Archiel recently presented a proof of concept for moving multiple inventory items at once in the forums. We really liked the idea, so I also started prototyping to see how hard it would be to implement into the existing inventory controls. It is far from done, but here is what it could look like:
As always, we'd love to hear what you think: join us on Discord or the forums!
Happy trading!