Consumable Bundles - Development Log #477

Michi talks about consumable bundles, a new feature that is being previewed on the test server.

Avatar Michi

Michi (molp)

Once you have multiple bases, providing them with the necessary consumables for the workforce can become a logistical challenge, to put it mildly. It's especially tricky for bases with mixed workforce types, as the number of different consumables (basic and luxury) is rather high.

To address the problem, we are introducing consumable bundles. There is a bundle for each workforce type, and each bundle contains enough basic and luxury consumables to provide for 100 workforces for 10 days.

We added a new command, UPCK, that handles the unpacking of the bundles. It looks like this:

UPCK command

Given the id of any store you own, it shows a list of all the bundles and, given you have a bundle in that store, a handful of buttons to unpack bundles. The larger unpack all button will unpack every bundle in the store.

The UPCK command can be reached via a context command in the INV command, or by clicking the U overlay of the respective inventory item.

INV to UPCK link

The consumable bundles can be produced in a new pioneer/settler building called Packaging Center PAC:

New building PAC

We've added a release notes topic on the forums to discuss the feature, and a preview is live on the test server!

As always, we'd love to hear what you think: join us on Discord or the forums!

Happy trading!