New Project - Development Log #393

This week we have some great news for you: we secured funding for the next Prosperous Universe project!

Avatar Martin

Martin

These days, you know something's up when yours truly makes an appearance on the devlog. And this time is no different: Today I finally received an email I had been desperately waiting for weeks. It contained the very good news that our next funding project had been green-lit by the Federal Ministry for Economic Affairs and Climate Action. For obvious reason, we hadn't talked about this at all so far, but now I can finally spill the beans: As you have probably guessed, said project is a Prosperous Universe project again. I won't go into details now - those will follow at a later time - but I can already tell you that the working title has both "politics" and "infrastructure" in the name. Believe me when I say that I am beyond excited about these news. It means that we continue to work on Prosperous Universe to bring it ever-closer to the vision we have for this game!

Avatar Michi

Michi (molp)

I started working on the last big feature for the upcoming Liquidity Release: templates for custom loan contracts. We will provide three different templates that can be used with the CONTD command to create loan contracts.

The first loan template I tackled was a simple interest loan, where the lender pays out the whole sum at the beginning. The borrower will have to pay back installments that are only made up of the interest. The final installment will contain the full borrowed sum. In the video below you can see a first iteration of that template:

It is also the start of a new month, and that means it is time for a new monthly economic report!

monthly economic report Click the image for the full report

Avatar Fabian

Fabian (Counterpoint)

In line with the changes mentioned in last week's devlog, I tweaked some of the higher-tier ship-building materials to be not quite as heavy. In some cases they could negate their advantage in power by creating a much heavier ship, now they're a bit closer to the rest.

Additionally, as another small buff for shields, ship repairs will change to require fewer hull plates and shields (by 25%), but in turn also require Structural Spacecraft Components. This should also help create a more continuous demand for those.

Other than that just lots of cleanup tasks for the upcoming release last week, such as handbook and wiki updates and small fixes.

As always: we'd love to hear what you think: join us on Discord or the forums!

Happy trading!