Achievement Unlocked - Development Log #386

In this week's devlog Michi talks about the original inspiration for the look and feel of the game's user interface.

Avatar Michi

Michi (molp)

Early in the week, I stumbled upon this gem in the in-game chat and had to share it immediately with the rest of the team:

achievement

This feels like a gamedev achievement πŸ†οΈ for us devs, because it reminded us of the very early days of the game, where we discussed the game's look and feel. One of the original inspirations of the game's UI comes from the Bloomberg Terminal, a trading and information interface, that is widely used in the real world. It looks like this:

bloomberg terminal Source: wikipedia

The other big influence was our fascination for Air Traffic Control systems and how they look like and operate. They are highly specialized interfaces as well, have a high information density and high abstraction level.

bloomberg terminal Source: picryl.com

So, having our game next to a real world banking system and no one noticing feels like we achieved our original vision for the game's look!

You might have noticed that I am talking about the leaderboards for the last few devlogs now and work seems to progress a bit slower than usual. This is true, and there are several reasons for that. Firstly, the month of May has a lot of public holidays, but more importantly is that I reduced my work hours a bit. This is due to me watching the kids more often, so my wife can start her job again after coming out of a parental leave.

As always: we'd love to hear what you think: join us on Discord or the forums!

Happy trading!