3/21/2022 in devlog
Progress on the Steam launch is coming together, and Michi puts out a few fires.
Over the past couple of weeks I have been more involved with Prosperous Universe development than usual, because we are in the final stages of preparing the first Steam release candidate. Naturally, this involves a lot of backend and infrastructure work, so it falls into my department. The most important bits right now are the actual client application, which is basically a thin wrapper around our website, as well as the reduced sign-up flow. When you open the game coming from Steam, we already sort of know who you are and "just" need to wire up your Steam account to one in our own systems. And of course we want to offer an option to people to connect their existing "web accounts" to a Steam account.
All in all, the pieces for the release are starting to come together, and we're hopeful to be able to grant access to a few players with the Test server access perk soon. So, stay tuned and keep an eye on your inbox!
Unfortunately, the outage of last week kept me busy during the start of this week as well. A few companies ended up with a corrupted event stream, meaning that APEX wasn't unable to load them from the database. It took a while to figure out the root of the issue, but it is fixed now.
After putting out that fire, I helped Martin out with some technical aspects of the Steam wrapper.
Fabian is currently on vacation, but he finished his work on the upcoming maintenance release 2022.02. The feature list for this update is now complete. Most of the features can already be tested on the test server, and I will deploy the missing one later this week.
Last week I devoted a lot of time into influencer marketing since we didn't have many in the pipeline. I was able to secure a new YouTuber that you may have seen asking questions in Discord. A big thank you to all the players that helped him out. I have a good feeling about the video since he specifically asked to emphasize more mid to late-game features.
I was also able to get on a new platform called Catapult that works as an influencer network. It's been pretty cool so far since I can just put up an offer for all influencers on the platform to advertise our game. I got over 150 offers just one day later. I had to manually go through all of the offers, but it is a much faster process than going through YouTube for hours looking for potential partners. Fingers crossed that the platform also yields quality results for us.