10/4/2021 in devlog
Michi has some updates on the new map design, Fabian is back from vacation, and Nick wants you to vote!
Besides working on the mobile version of Prosperous Universe, I found some time to work on the maps again. This week I made some progress with the system maps. Below you'll find a work in progress video:
I added new controls to the command that allows toggling highlights on and off in the map. These include examples like all locations that have some kind of storage, where your fleet is located, and infrastructure like local markets, commodity exchanges or shipyards. It is possible to select up to five highlights at a time. They will be shown as little icons above the planets or stations and clicking them will open a buffer with the respective command. Of course the selection is saved if the command is part of a screen.
While implementing this, I noticed that we have several commands to show the fleet. There is
FLT which shows a list of all ships, independent of their location. Then there are the more specialized commands
FLTS that show the fleet at any given planet or system. There is no command for showing the fleet at a station. So, I adjusted the
FLT to show the fleet at any location specified in the command parameters. Of course
FLT without a parameter will still show the entire fleet. We will not remove the
FLTS commands immediately, but it can't hurt to migrate away from them once the updated
FLT command is available.
I'm back from vacation and will dive back into the details of the NPC contract system this month! First things first however, I cross-referenced player feedback on the "economic stimulation" market makers we added in the most recent maintenance patch with the data we collected so far, and we'll tweak a few of them. These aren't sweeping changes, but as announced before, we will iterate on them continuously whenever necessary. You can find all the numbers in the forums.
Last week I spent a fair amount contacting and contracting new influencers for some new YouTube sponsorships. I found some good ones, and I'm pretty excited to share those with you when everything is finalized. I also helped out Martin with interviews for our Game Community Manager position for Airline Sim, which went rather smoothly.
Also note that the Name THAT Planet 4 community activity is in its final stage, we are voting on a name for OT-442b. Cast your votes now and may the best name win!