In today’s development log, you can catch a glimpse at what happens when the rental fees for your storage unit are late. Also, simulogics is still looking for a UI/UX designer and a frontend web developer!
One could sum up my primary activity this week in two letters: HR. I spent a lot of time on interviews with candidates for our open UI/UX design and web development positions. Which is a good thing because it means that we received quite a few applications. This process will likely continue next week and possibly a little bit beyond that as well.
I also did some preparations for the arrival of Julian’s successor next Monday. So yeah… pretty much HR all the way.
I finished the warehouse storage feature this week. Although one piece is still missing, it is not vital for the release of the feature and so I decided to start on the shipping contracts and see if there is enough time at the end to finish it as well. Here is a quick screenshot of the current state of the warehouse tile:
As you can see, I changed a few things since I showed it last. The rent unit and cancel unit buttons are now in two separate areas, there is some information about the amount and the receiver of the fee and a countdown that indicates when the next weekly payment of the warehouse rental fee is due. In this particular instance, the player missed the payment (due to missing funds) and the storage unit is now in a
locked state as opposed to its normal
If the fees are not paid, the inventory will be locked until it can be paid. While it is still possible to see the contents of a locked inventory, it is not possible to add or remove any items from it:
Of course the governor of a planet can control the storage rental fee just like the local market and production fees. I added the warehouse rental fee to the local rules