1/6/2019 in devlog
Like every year, 2019 started with a slow burn as the team wrapped up the holiday season. You may say that so far it's been a... light year.
For the better part of the first week of 2019 I was more or less on vacation, spending quality time with friends playing Terraforming Mars, a rather complex board game about the near-future colonization of Mars. I highly recommend it if you don't shy away from sitting around a table for up to 6 hours at a time (as it happened to us in one of our play-throughs).
But back to digital gaming: I eased back into work by doing some adjustments to our internal reporting infrastructure. In what feels like the blink of an eye, a new year has started and with it come a few new accounting requirements. So why not get the boring stuff out of the way in the first lines of code written in 2019?
I spent a good chunk of this week updating lists and information to 2019, e.g. by compiling the dates of this year's industry events. More interestingly, however, I finished going through all the feedback and suggestions we've received so far (including for some older test runs). We structured, categorized and prioritized all entries, so we can hit Michi and Martin with it in tomorrow's kick-off meeting. It's going to be fun!
PS: I would like to take this opportunity to suggest Twilight Imperium as another excellent option for your 4x sci-fi board game pleasure.
As always: we'd love to hear what you think: join us on the forums