4/17/2016 in devlog
Besides some minor admin stuff, I didn't get to work on the game this week because other projects needed my attention.
This week I continued to work on the STL engines and STL flight, especially on the server side of things. The amount of fuel the player wants to spend on a certain trip is now transmitted to the server and taken into account when starting the flight. I also added an upper limit on the fuel usage factor which is necessary if a ship has large fuel tanks and might accelerate longer than half the trip time. In that case the fuel usage is limited. There is also a lower boundary for the minimum amount of fuel necessary for a flight.
The fuel can now be stored in a fuel tank in the ship which works just like any other storage on the ship, except that it just contains fuel.