
29.9.2019 - devlog
Post-Prelude – Development Log #202
Friday's Prelude update has introduced a couple of new features, most of them on purpose. The big news of this week: We're bringing on a new game designer!
Follow this space for regular updates and weekly development logs from our team.

29.9.2019 - devlog
Friday's Prelude update has introduced a couple of new features, most of them on purpose. The big news of this week: We're bringing on a new game designer!

22.9.2019 - devlog
After a great livestream on Monday, the team jumped right back in to prepare next week's update dubbed "Prelude", which introduces production fees and building degradation.

15.9.2019 - devlog
This issue of our development log doesn't require a title: The number is enough to convey what it will be about. Julian is still on vacation today, but Michi and I take a moment to look back on 200 weeks of development.

8.9.2019 - devlog
Prosperous Universe has never been more active than these past two weeks! What's more, the game is starting to get some attention on Twitch.

1.9.2019 - devlog
With a big release and an even bigger influx of new players, this week has been a massive milestone in Prosperous Universe's history. The team has been very busy beating the drum, making new FAQ, fixing bugs, and creating some exclusive behind the scenes content.

25.8.2019 - devlog
This week's issue of our development log will be slightly different from our usual ones. Obviously, everyone on the team has been super busy with the ramp-up to our free-to-play release on Friday. If you missed it, here's our release trailer once more:
But instead of talking about all the tasks involved in getting this release out the door, I thought it would be more interesting to write a few words about what free-to-play means to us and why we are doing it in the first place, especially because the term itself comes with a lot of baggage.