
5.2.2017 - devlog
Development Log Week 64
After six days of meeting, reading, talking and experimenting our simulogics ops meeting is over and the quietness of our offices feels eerie.
Follow this space for regular updates and weekly development logs from our team.

5.2.2017 - devlog
After six days of meeting, reading, talking and experimenting our simulogics ops meeting is over and the quietness of our offices feels eerie.

29.1.2017 - devlog
Hey guys, sorry for the late and very short dev-log this week. We're having an extensive 6 day meeting to discuss and set up the technical operations of Prosperous Universe. Fortunately, we are accompanied by our long-time admin Sven who's already responsible for running all the servers over at AirlineSim. Michi and I would be rather lost without him when it comes to ops, so a massive "Thank you!" to him!

22.1.2017 - devlog
The development of Prosperous Universe gained momentum this week: We worked on very technical things like the servers' cluster setup and monitoring as well as user interfaces and gameplay relevant topics. Feels good, let's keep it up!

15.1.2017 - devlog
The theme of this week's development log could be "dynamic" because both Martin and Michi have been working on things that quite literally make the interface come alive. Our maps now support visualizations of live data on ship traffic and the commodity exchanges, featuring real-time price updates and trading, are starting to materialize.

8.1.2017 - devlog
It seems like the team has made a few New Year's resolutions. At least that would explain the frequent mentioning of automated tests in this issue of our development log...

25.12.2016 - devlog
We're spending a few days of quality time with friends and family over the holidays and we hope you're doing the same. That doesn't mean we didn't get some work done the week before, though. While Martin continued to complete the population aspects of the game, Michi worked on fancy visualizations for the various data that we want to display on our universe map.