
9.10.2016 - devlog
Development Log Week 48
A short but productive week has passed. And that’s about all I can think of that’s noteworthy enough for the introduction this week. Find the details below as every Sunday :)
Follow this space for regular updates and weekly development logs from our team.

9.10.2016 - devlog
A short but productive week has passed. And that’s about all I can think of that’s noteworthy enough for the introduction this week. Find the details below as every Sunday :)

2.10.2016 - devlog
Sometimes, a seemingly small change leads you down a rabbit hole of large changes all over the place.

25.9.2016 - devlog
What does the cockpit of your spaceship in Star Citizen have to do with a browser-based business simulation game like Prosperous Universe? Find out in this week's unusually lengthy development log!

18.9.2016 - devlog
There aren't too many big news this week, besides maybe that the long lifespan of persistent online games can be both a blessing and curse.

11.9.2016 - devlog
This is going to be a short one...Michi took a week off of work, so all there is to talk about this time is Martin's progress.

4.9.2016 - devlog
We start to see the light at the end of the seemingly endless tunnel of UI redesign work: With the basic UI stuff mostly done and in place, everyone’s turning their attention towards more tangible parts of the game again.