
9.7.2017 - devlog
Development Log Week 86
Week number 86 was a slow one, so the log entry turned out to be rather short as well.
Follow this space for regular updates and weekly development logs from our team.

9.7.2017 - devlog
Week number 86 was a slow one, so the log entry turned out to be rather short as well.

2.7.2017 - devlog
Another week comes to an end. This one was clearly dominated by Asteroid Day for which our very own Mac once again prepared a great asteroid-themed artwork. You can find it on our blog or on the forums in case you missed it. But that's not all that happened this week!

25.6.2017 - devlog
Just as planned, work on the material tree editor continued this week.

18.6.2017 - devlog
This is going to be a short one: As discussed last time, I'm working on an editor for our material tree right now. Just like the problem it is intended to solve, the tool itself is rather complex and consequently will take a while to finish.

11.6.2017 - devlog
While I spent a big part of the week traveling and in meetings concerning an unrelated project, I still got around to deal with tools and tooling for Prosperous Universe.

4.6.2017 - devlog
We did it! It only took us 81 weeks but we have finally managed to complete our internal Alpha milestone. With the final bits of the Foreign Exchange feature falling into place this week, the game is now feature-complete in the sense that every core gameplay feature that we want to be in the first release version is now functional.