Blog

Follow this space for regular updates and weekly development logs from our team.

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Development Log Week 78

There are weeks when all the things happen simultaneously and we make good progress and there are weeks when not much happens. This week is one of the not-so-much-progress ones, but Martin still managed to work on the foreign exchange transactions.

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Development Log Week 77

Yes, there are development news this week, but they all somewhat pale into insignificance beside the events happening in one of our team member's private life!

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Development Log Week 76

Once again, Michi spent a week at simulogics HQ so we were able to work in the same place. As you might have guessed, we were mostly busy with getting our new website out of the door, but we also addressed some other issues, including the current elephant in the room: How to design the material tree?

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Development Log Week 75

A picture says more than a thousand words, so without much ado, enjoy our development log number 75, including a first (animated) peek at the ship editor and a brief insight into currency pairs.

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Development Log Week 74

A short work week and external deadlines make for a pretty boring development log. But those are the realities of indie game development…the money to pay the bills has to come from somewhere and even the most ambitious game developer needs a break every now and then. So Happy Easter everyone and see you again next week…hopefully with more news from our side :)

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Development Log Week 73

We mostly wrapped up work on our account management systems and are back at gameplay systems again. While Michi is already knee-deep in work on a huge new feature - ship construction - Martin is just getting started on another one - Foreign Exchange.

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