
16.9.2017 - devlog
Development Log Week 96
This week Martin enjoyed the second half of his vacation and managed to stay away from work rather well. In the meantime I resumed my work on the material editor.
Follow this space for regular updates and weekly development logs from our team.

16.9.2017 - devlog
This week Martin enjoyed the second half of his vacation and managed to stay away from work rather well. In the meantime I resumed my work on the material editor.

10.9.2017 - devlog
This was a very quiet week. Literally. Both Michi and myself were on vacation this week so there isn't too much progress to report on. But I couldn't help but experiment with something that has been bothering me for a while now: Tile contexts!

3.9.2017 - devlog
Michi is on vacation throughout week 94 and 95, so it's Martin speaking! This week, I finally completed the chat feature's improved integration into the tiling UI. It took quite a bit longer than originally planned, but I think it turned out quite nicely. Because of this, I'll just plaster this week's devlog with animated GIFs of what I've been working on :-)

27.8.2017 - devlog
Before leaving for two well-earned weeks of vacation, Michi continued getting our data pipeline into shape. Meanwhile, Martin worked away on the revamp of the chat feature.

20.8.2017 - devlog
Work on the game continues more or less as usual and we're making steady progress on the way to first limited Alpha tests. But a lot of tasks remain to be finished until then, both in terms of development and on the business-side of things.

13.8.2017 - devlog
These week, Michi gives you a comprehensive tour of our largest custom development tool: The World & Material Editor. Meanwhile, Martin reports about the true problems in implementing transponder codes for the ships in PU.