Blog

Follow this space for regular updates and weekly development logs from our team.

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Factions and fictions – Development Log #120

The next alpha test is scheduled to start next week and we can't wait to see how it goes. It will feature tons of improvements, re-balancing and new features we've been working on for months. Plus, we've been cooking up an extensive tutorial series to help new players get into the game and bring our or veterans up to speed. Here's what we've been up to in the past week, racing towards the finish line.

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March test preparations – Development Log #119

This week, Michi got into the nuts and bolts of the Expert system while Martin was busy preventing us from breaking European law. Julian has finished up last week's list and started preparing learning resources for the next play test, which is just around the corner.

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Dev'ing at the speed of light – development log #117

While Michi and Martin (!) continued working on the technical side of things, Julian has mainly been writing down ideas and planning tasks for the coming months. Martin spent most of his time implementing alerts, i.e. notifications a player receives outside the game when something noteworthy happened to their company. Meanwhile, Michi's system for FTL (faster than light) travel is nearing completion, and we can't wait for our testers to give it a whirl.

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New Team Member! – Development Log #116

This week, we've welcomed a new member to our team: Julian will be in charge of our PR and Community Management. The three of us spent two days planning and plotting at our headquarters, which was exhausting but also fun and productive. This week, Julian will be hogging the spotlight, but updates from the whole team are going to return in next week's dev log.

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Development Log Week 115

This week has all been about solving technical issues. Martin tried to persuade our age-old email server to continue sending emails after it stopped suddenly and without prior notice. Michi is still working on the space flight feature and moved code to the server to prevent issues in the future.

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