
18.12.2016 - devlog
Development Log Week 58
In this week's devlog we explain how the planet's populations work, why you will be able to mine liquid oxygen and a bit about the visualizations of the main map.
Follow this space for regular updates and weekly development logs from our team.

18.12.2016 - devlog
In this week's devlog we explain how the planet's populations work, why you will be able to mine liquid oxygen and a bit about the visualizations of the main map.

11.12.2016 - devlog
It lives! In a game about production, transport and trade, things have actually been produced this week! Meanwhile, yet another part of our planet generation code fell into place.

4.12.2016 - devlog
The unofficial title of this issue could be "Generating star systems with science". Because that's essentially what Michi did this week and he'll tell you all about it below.

27.11.2016 - devlog
While Michi went on to tackle the minutiae of world, star and planet generation, Martin reactivated crucial systems to get the overall simulation back to work.

20.11.2016 - devlog
We are knee-deep in code again. Well, at least Michi is. And there's pictures!

13.11.2016 - devlog
What better way is there to get over Trump becoming the president of the world's most powerful nation than to lock ourselves into a dark room and work on a game for 5 days straight? Exactly...there isn't one! So that's what we did this week.