published on 01. Juni 2026 in devlog
Communication Channels - Development Log #532
The language this post was written in (Englisch) differs from the one you have currently selected (Deutsch) as we do not have a translation available at this time.
published on 01. Juni 2026 in devlog
The language this post was written in (Englisch) differs from the one you have currently selected (Deutsch) as we do not have a translation available at this time.
In this week's devlog Michi talks about the upcoming maintenance release, new recipes for Rhenium and the new monthly economic report.

I just came back from a vacation, so naturally this will be a short devlog. Nonetheless, there is something to report:
In the days before the vacation I have been implementing a small feature that is originally from the faction influence game design document. It was a self-contained feature with a small scope, so I decided to implement it anyway, although I am currently working on the upcoming maintenance release: faction com channels. There will be four new communication channels, one for each faction. Players will be joined automatically to the channel of their respective faction. The channels cannot be left, as they are auto-assigned, but they can be muted. The feature is available on the test server as a preview.
In my absence Fabian came up with a few additional recipes for RE and WHR that will make it in the maintenance release as well. The rationale behind the new recipes is to add new sinks for these materials, as the current ones are limited and mostly only for gateway related materials.

And, of course, there is a new economic report:
Click the image for the full report
As always, we'd love to hear what you think: join us on Discord or the forums!
Happy trading!