published on 08. April 2018 in devlog
Slow burn – Development Log #125
The language this post was written in (Englisch) differs from the one you have currently selected (Deutsch) as we do not have a translation available at this time.
published on 08. April 2018 in devlog
The language this post was written in (Englisch) differs from the one you have currently selected (Deutsch) as we do not have a translation available at this time.
With Easter getting in the way of work, it's been a short week for the team. Martin spent his time working for AirlineSim, so he'll be taking a timeout from devlogging just this week. Here's what Michi and Julian have been up to:
If you have been following my recent devlogs you know that I am working on two refactorings of our code base. In the bigger of the two we are revamping everything that has to do with locations (ships, sites, storages, ...) to have a more versatile foundation to build future features upon. The other refactoring is about flexibilizing the flight model in order to make it easier to use (code-wise) and easier to display in the maps later on. I am now at the point where these two refactorings meet, since ships have locations and if they are flying, they change frequently. It was a short week, due to my Easter vacation, so I'll have to continue the work next week.
For the most part this week, I've continued reasearching press contacts. I wanted to get a hold of some journalists attending our upcoming exhibitions, but I couldn't even find out who that is going to be, so I switched back to my regular "sniping" routine. I'm going country by country - or rather language by language. Last week, I completed Germany with 13 people to write to. That doesn't sound like much, but those few hand-picked contacts might be worth more than any press release to an anonymous mass of writers. I also think that this form of reaching out to the press, beside being a lot more personal and invested, is going to be more pleasant for all parties involved. I took the time to read the journalists' pieces, really got into their work and - if all goes well - I'll be able to show them a game they enjoy playing and writing about. I'd also like to emphasize that I don't cherrypick people who are likely to give us a positive review; I'm solely going by potential interest in the genre.
Other than that, I started preparing the upcoming exhibitions: I planned our outfits and the setup of the table, designed and ordered a bunch of business cards etc. As our community grows, I occasionally check out videos and blogs about community management. This week, I updated our Discord channel based on some tips I got from a GDC talk on the topic.
Lastly, we have the fifth and final video of the alpha tutorial for you! It deals with the newly introduced Foreign Exchange feature:
As always: we'd love to hear what you think: join us on the forums!
Happy trading!