published on 21. Mai 2017 in devlog
Development Log Week 79
The language this post was written in (Englisch) differs from the one you have currently selected (Deutsch) as we do not have a translation available at this time.
published on 21. Mai 2017 in devlog
The language this post was written in (Englisch) differs from the one you have currently selected (Deutsch) as we do not have a translation available at this time.
There is this weird effect that work progresses considerably faster when a deadline is looming on the horizon. As was the case this week with our demo at the Games/Bavaria Vernissage.
Just as last year, we presented Prosperous Universe at the Games/Bavaria Vernissage in Munich this week. It's a lovely small event at which local game developers present their projects and meet their audience in a very relaxed atmosphere. Consequently, we had some really nice talks with interested players and while it is somewhat hard to just "sit down and play" a game like PU, we got really good feedback.
Development-wise we improved usability a bit to get ready for the Vernissage. Among other things, this involved immediately having the global chat open on the initial screen after a user has created a new company or to allow to toggle to fullscreen mode from within the UI (and without having to use browser controls/shortcuts).
Also just in time for the Vernissage, we finished a few more visual parts of the foreign exchange system. One of these is the exchange rate matrix:
Animated price updates in the exchange rate matrix.
It's just that: A matrix that shows all exchange rates between all currencies. Every time a price changes, the respective value in the matrix is visually highlighted. It's a small detail, but it adds a lot the perceived level of activity of the game. Just from looking at it, you know how active the market is at any given point in time.