published on 17. April 2016 in devlog
Development Log Week 23
The language this post was written in (Englisch) differs from the one you have currently selected (Deutsch) as we do not have a translation available at this time.
published on 17. April 2016 in devlog
The language this post was written in (Englisch) differs from the one you have currently selected (Deutsch) as we do not have a translation available at this time.
Besides some minor admin stuff, I didn't get to work on the game this week because other projects needed my attention.
This week I continued to work on the STL engines and STL flight, especially on the server side of things. The amount of fuel the player wants to spend on a certain trip is now transmitted to the server and taken into account when starting the flight. I also added an upper limit on the fuel usage factor which is necessary if a ship has large fuel tanks and might accelerate longer than half the trip time. In that case the fuel usage is limited. There is also a lower boundary for the minimum amount of fuel necessary for a flight.
The fuel can now be stored in a fuel tank in the ship which works just like any other storage on the ship, except that it just contains fuel.