
2018/1/14 - devlog
Development Log Week 113
The year is still young, but we're almost back to 100% capacity: While Martin struggled with his post-vacation backlog of admin tasks, Michi was busy upgrading our faster-than-light flight model.
Follow this space for regular updates and weekly development logs from our team.

2018/1/14 - devlog
The year is still young, but we're almost back to 100% capacity: While Martin struggled with his post-vacation backlog of admin tasks, Michi was busy upgrading our faster-than-light flight model.

2018/1/7 - devlog
Happy New Year everyone! We hope you had relaxing Holidays and start with some fresh energy into the new year! We certainly did and do :) In this week's devlog Martin talks about the start of our new payment system and Michi tries to catch up with the events on the test server.

2017/12/31 - devlog
So that’s that: 2017 is a wrap! We hope you had fun holidays with family and friends and are ready for the new year with all that it may bring. Michi and myself took some time off as well, so naturally not much happened that would be worth writing about in this nicely numbered devlog 111. Hence, it’s a good opportunity to look back on what we’ve achieved so far and what we’ve got planned for the coming year.

2017/12/24 - devlog
Christmas is around the corner. But before we took some time off to celebrate with friends and family, there were final tasks to complete, including the launch of alpha test round #4.

2017/12/17 - devlog
First of all, in case you missed it: We are looking to expand out team with a PR & Community manager. So if that sounds like something you might be interested in or you know of someone who could be, check out the ad! With that out of the way, back to the development log!

2017/12/10 - devlog
If we had to name one defining thing that makes Prosperous Universe what it is, the thing that determines game feel, pacing and a player's progression in the game world, we'd have to say this was the Material Tree. And with most core features of the Early Access release candidate being in the game, the material tree is our primary focus at the moment.