8/9/2021 in devlog
Michi and Martin are on vacation, but Fabian is still squashing bugs and Nick is still collecting your devlog entries.
Last week I returned to working on the upcoming maintenance patch, and I will try to get as much as possible done and prepared during Michi's vacation. There was a bug with the planetary populations that caused the open job bonus on happiness to not count when there were no workers of a certain tier yet. In the future it will count, so a planet will always be more attractive to a tier in case there are open jobs.
I also tackled two tasks related to local markets. The first was a gameplay change we're introducing that will allow you to post on an LM if you have an active warehouse unit on the planet, even if you don't own a base. This should widen the gameplay oppotunities around LMs quite a bit. The other task was a long-standing bug that made all buffers and tiles connected to an LM reload when a new one was opened. This one was quite tricky to hunt down, but I'm happy to report it'll be gone soon!
Design-wise NPC contracts ("quests") are an ongoing topic. Currently I'm thinking of ways on how to push the concept closer to the existing contracts and/or expand our contract system to include new aspects. This should be benefitial in the long run since we can probably reuse parts of this to expand on player-to-player contracts as well.
Thanks to everyone who has already written their devlog entry for the 300th post coming up in just 2 weeks! For those of you that haven't heard the news, we are doing something special for the 300th Devlog. Please write your own entry where you describe a mechanic that you'd like to see in the game and tell us how it would work in the context of all the other features in 500 words or less. It should be in a style similar to what we write here every week, easy to understand without a lot of technical jargon. I'm having a great time reading all of your submissions so far!
We also had another video come out last week, this time from an economics channel. If you are interested, go take a look at One Minute Economics's video on YouTube. I really enjoyed the animated sequence that he made and hope to use it in future content projects. We should have a few more videos coming out this month, so stay tuned for those :)